Amorphous . Gibbering: The mouther babbles incoherently while it can see any creature and isn't incapacitated. I have created something horrible..Please check out all of The T_P_T Network on my Channels Page!https://www.youtube.com/user/sour0deez/channels Notable Victories: Notable Losses: A severed mouth continues to bite and drain blood for 1d4 rounds after such an attack. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. A gibbering mouther attacks by shooting out strings of protoplasmic flesh, each ending in one or more eyes and a mouth that bites at the enemy. The gibbering mouther's body is an amorphous mass of mouths and eyes that propels itself by oozing forward, fastening several mouths to the ground and pulling its bulk behind. DF: Gibbering Mouther (Concealable with Magic; Extreme Reaction; Detectable By Commonly-Used Senses) 20: Gibbering Mouther Characteristic Maxima: 10: Physical Limitation: Limited Manipulation Frequently, Slightly Impairing: 15: Psych. HP 120; Weaknesses bludgeoning 5. Aberrant Ground handicaps melee attackers by causing the terrain around the gibbering mouther to soften and heave. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle. Gibbering (Su): As soon as a mouther spots something edible, it begins a constant gibbering as a free action. If it could not hear, and since it only has darkvision and no other sense such as blindsense or tremorsense, it should say "sees" instead of "senses" if it could not hear. Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. Softening earth, sand, or the like takes 1 round, while stone takes 2 rounds. The gibbering mouther is a truly haunting being, leaving behind nothing of the prey it consumes. The save DC is Charisma-based. Spittle (Ex): As a free action every round, a gibbering mouther fires a stream of spittle at one opponent within 30 feet. Traits Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. All-Consuming. Actions Multiattack: The shambling mound makes two slam attacks. Weakness: As part of the pact, Orcus has tethered Palimus's soul to a hidden chest containing her life energy. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. Amoeboid Form. An engulfed creature cannot attack the mouther from within. The mouther babbles incoherently while it can see any creature and isn't incapacitated. The opponent must succeed on a DC 14 Reflex save or fall and be engulfed. Senses darkvision 60 ft., passive Perception 10 Actions Multiattack: The shambling mound makes two slam attacks. Swallow Whole (Ex): The gibbering mouther can attempt to swallow a grappled opponent of Medium or smaller size by making a successful grapple check. King Alistair's Jubilee. The monster liquefies stone with which it comes into contact, hindering creatures that overcome its gibbering and attempt to flee. It can use the run action while swimming, provided it swims in a straight line. Weakness: 1 (A hidden object holds the villain's soul) We can work with this as a foundation, making slight adjustments and expansions as needed. Gibbering (Su) As a free action, a gibbering mouther can emit a cacophony of maddening sound. The Gibbering Mouther is easily one of my favourite monsters the first time I cracked open one of these Monster Manuals. On a failure, they are confused for 1 round. It’s a gelatinous blob/human/form creature first. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle. A creature of amorphous flesh, eyes, and mouths, the Gibbering Moutheris a an aberration unlike any other known monster. I have a weakness for puns. Stamina: Godly, one Gibbering Mouther swam without rest to another part of the world Range: Varies from tens of meters to tens of kilometers Standard Equipment: None notable Intelligence: Varies from Below Average to Extraordinary Genius, one Gibbering Mouther was once an Archmagi Weaknesses: None notable Other. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Gibbering. Bites. Its mere presence warps the space around it, which works as an Aura 3 … Skills: Thanks to their multiple eyes, gibbering mouthers have a +4 racial bonus on Spot checks. A mouther can send out a total of six such members in any round. Combat Edit. Although not evil, it thirsts after bodily fluids and seems to prefer the blood of intelligent creatures. Of all the terrors created by foul sorcery, gibbering mouthers are among the most wicked and depraved. Blinding Spittle (Recharge 5-6). But because the emphasis is on the description rather than just saying “there’s a gibbering mouther in the church” it allows the creature to translate well. … Many theories have been put forth about the Mouther's place-of-origin, striving to find some sort of framework to explain it's nature. The save DC is Strength-based and includes a +2 racial bonus. In the next round, the mouther makes twelve bite attacks instead of six (each with a +4 attack bonus). Buffing it to 4 would be larger, but not very much larger. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Gibbering Mouther Tactics Posted on November 29, 2016 November 28, 2016 by Keith Ammann Today we continue our look at the spawn of the Far Realm with the gibbering mouther , a weird and horrifying denizen of places no one in his or her right mind would go, … Each mouth performs a different action- many chant, others scream, and some merely drone on and on about eldritch knowledge. Ground Manipulation ( Su ): At will, as a standard action, a gibbering mouther can cause stone and earth in all adjacent squares to become a morass akin to quicksand. At will, as a standard action, a gibbering mouther can cause stone and earth in all adjacent squares to become a morass akin to quicksand. King Alistair's Jubilee was an annual celebration of the victory of King Alistair over the evil wizard Magrax. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. Combat [edit | edit source]. The mouther spits a chemical glob at a point it can see within 15 feet of it. When the eyes and mouths were closed, the gibbering mouther resembled a large lump of earth. Anyone other than the mouther in that area must take a move-equivalent action to avoid becoming mired (treat as being pinned). The weakest and most classic among these entries, the gibbering mouther is Medium and a Level 10 Controller with 110 HP. The headline event was a combat tournament held in Alistair's Cathedral, a massive coliseum, where daring groups of fighters battled exotic beasts in front of a crowd of thousands. The creature is scaled to be a medium creature in DnD terms. Introduction. Amoeboid Form. Support me on Patreon! Nightmare-made-flesh. Hit: 17 (5d6) piercing damage. See more ideas about Dungeons and dragons, Lovecraftian, Monster. A gibbering mouther has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. Multiattack. Due to the nature of the otyughs' appetites, their mouths were filthy and often carried diseases like filth fever, inflicted with a bite.. The creatures you face are a blobby-like gelatinous human-ish creature … stat’d as a gibbering mouther. Oct 17, 2019 - Explore Matt's board "Gibbering mouther" on Pinterest. An otyugh's body motion when running. https://www.patreon.com/MrRhexxFollow me on Twitter! On a failure, they are confused for 1 round. It speaks in a couple dozen different voices, and this effect is so horrifying that most creatures that hear this will flee in terror, or be paralyzed in the sight of What Should Not Be. Madness personified. Weaknesses Weak form The Hospital Monster has a weak form and was easy destroy when El threw it out the window. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. DF: Gibbering Mouther (Concealable with Magic; Extreme Reaction; Detectable By Commonly-Used Senses) 20: Gibbering Mouther Characteristic Maxima: 10: Physical Limitation: Limited Manipulation Frequently, Slightly Impairing: 15: Psych. Blood Drain (Ex): On a successful grapple check after grabbing, that mouth attaches to the opponent. Though it moves slowly, it swims through water, mud, and quicksand with ease. Others are overcome with madness or stand paralyzed, fixated on the horrific creature as it oozes forward to consume them. A creature that successfully saves cannot be affected by the same gibbering mouther’s gibbering for 24 hours. Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach. D&D Beyond Also, Helmet or Amulet of Mindblank - Spell Level 8 x Caster Level 15 x 2,000 (continuous) / 1/2 (24 hour duration) = 120,000 / 2 (creation cost is 1/2 market price) = 60,000 for continuous Mind Blank. This creature is the composite eyes, mouths, and liquefied matter of its former victims. The previously attached mouths are now free to attack others. When a gibbering mouther senses prey, its mouths begin to murmur and chatter, each with a different voice This seems to indicate that the Mouther is able to hear, and so it would be affected. Despite its appearance and habits, an otyugh was somewhat intelligent and capable of speech in the Common tongue.. A gibbering mouther is about 3 feet across and 3 to 4 feet high. Anyone other than the mouther in that area must take a move-equivalent action to avoid becoming mired (treat as being pinned). The gibbering mouther's body is an amorphous mass of mouths and eyes that propels itself by oozing forward, fastening several mouths to the ground and pulling its bulk behind. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn. King Alistair's Jubilee. Eyeless creatures are immune to the blinding effect, but are still subject to the acid damage. The gibbering mouther has average Strength, very high Constitution and low Dexterity, an atypical ability contour. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn. This is a sonic mind-affecting compulsion effect. All creatures (other than mouthers) within a 60-foot spread must succeed on a DC 13 Will save or be affected as though by a confusion spell for 1d2 rounds. Challenge 2 (450 XP). Traits Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt. Gibbering. Gibbering Mouther Amorphous blobs of yammering mouths and oozing, fleshy sludge, gibbering mouthers are among the strangest creatures found either aboveground or below. It automatically deals bite damage and drains blood, dealing 1 point of Constitution damage each round. Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach. Except, of course, the mouth, which "boil" to its surface and join the creature's other mouths. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does its turn. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. It moves at speed 5 on land, and can swim at the same speed. Mouths of Madness. A gibbering mouther is a horrible creature seemingly drawn from a lunatic’s nightmares. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle. A gibbering mouther can engulf only one foe of its size or smaller at a time. If the target is killed by this damage, it is absorbed into the mouther. Driven to insanity by the destruction of their bodies and absorption into the mouther, those victims gibber incoherent madness, forced to consume everything in reach. A mouth can be ripped off (dealing 1 point of damage) with a DC 12 Strength check or severed by a successful sunder attempt (the mouth has 2 hit points). Once inside, the gibbering mouther can use its blood drain ability. These bizarre creatures appeared as large blobs composed entirely of mouths and eyes. Fandom Apps Take your favorite fandoms with you and never miss a beat. - This sleek iPhone … Whatever the case, the Gibbering Mouther basically just gibber incoherent madness from its many mouth as it goops around like an amoeba to consume anything in reach. Amoeboid Form. During your Dungeons & Dragons campaign, your group of adventurers is going to come across many creatures. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. A gibbering mouther is not subject to critical … Presenting arguably one of the strangest and most interesting monsters in the Dungeons & Dragons canon - the infamous Gibbering Mouther. Except, of course, the mouth, which "boil" to its surface and join the creature's other mouths. The Mouther doesn't even have a +2 modifier in any stat, so a DC of 8 + Proficiency + Stat doesn't work out. A gibbering mouther attacks by shooting out strings of protoplasmic flesh, each ending in one or more eyes and a mouth that bites at the enemy. Gibbering mouthers can speak Common, but seldom say anything other than gibberish. The save DC is Constitution-based. I hate you. Gibbering mouthers can speak Common, but seldom say anything other than gibberish. Save check: DC of 12. It weighs about 200 pounds. 846x457px 52.43 KB. HP 120; Weaknesses bludgeoning 5. Armor Class 9 : Thirst For Blood Of Sentient Creatures (Common, Strong) 5 The glob explodes in a blinding flash of light on impact. They showed up in the 1st Edition Monster Manual and has consistently shown up in every other Monster Manual since, rightfully being one of the 'classic' D&D monsters that's held as one of its signature monsters. Lim. Bite. (The gibbering mouther doesn’t actually “swallow” the opponent—it engulfs it within its amorphous form—but the effect is essentially the same.) It always can choose to take 10 on a Swim check, even if distracted or endangered. A swallowed creature can cut its way out by dealing 5 points of damage to the gibbering mouther (same AC). On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. This creature is the composite eyes, mouths, and liquefied matter of its former victims. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. The mouther makes a ranged touch attack; if it hits, it deals 1d4 points of acid damage, and the target must succeed on a DC 18 Fortitude save or be blinded for 1d4 rounds. The gibbering mouther’s body can hold 1 Medium, 2 Small, 8 Tiny, 32 Diminutive, or 128 Fine creatures. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn. The weakest and most classic among these entries, the gibbering mouther is Medium and a Level 10 Controller with 110 HP. All creatures other than gibbering mouthers within 60 feet must succeed on a DC 13 Will save or be confused for 1 round. Hit: 17 (5d6) piercing damage. Bites. A Gibbering Mouther for 28mm Tabletop Roleplaying games. Speed 10 ft., swim 10 ft. Engulf (Ex): A gibbering mouther can try to engulf a Medium or smaller opponent grabbed by three or more mouths. The gibbering mouther is a truly haunting being, leaving behind nothing of the prey it consumes. It’s not strong enough to be a brute, it’s not fast enough to … Softening earth, sand, or the like takes 1 round, while stone takes 2 rounds. Binding Spittle. A creature whose Constitution is reduced to 0 is killed. Madness personified. It moves at speed 5 on land, and can swim at the same speed. Nightmare-made-flesh. A gibbering mouther leaves nothing of its prey behind. Again, seems to just be a number you plucked out of thin air. The Gibbering Mouther has a ton of hit points and a wealth of abilities for a low level creature. Enemies who fail their Strength saving throws are unable to move; enemies who succeed are slowed by half, unless they have the ability to negotiate difficult terrain at full speed. Lim. When a gibbering mouther senses prey, its mouths begin to murmur and chatter, each with a different voice: deep or shrill, wailing or ululating, crying out in agony or ecstasy. Languages — Image size. Blood Drain (Ex): A swallowed opponent automatically takes 1d4 points of Constitution damage each round. King Alistair's Jubilee was an annual celebration of the victory of King Alistair over the evil wizard Magrax. It weighs about 200 pounds. Condition Immunities prone Driven to devour any creature it can reach, a gibbering mouther flows over victims transfixed by its mad ranting, its multitudinous voices temporarily silenced as it gnaws and swallows living flesh. This creature represents the freeform creative “uniqueness” of the early era D&D aesthetic at it’s finest. Traits Aberrant Ground: The ground in a 10-foot radius around the mouther is doughlike difficult terrain. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Abilities [edit | edit source]. Gibbering Orbs are believed to be the ancestors to Beholders, giant floating masses of eyes and mouths wandering the cosmos, constantly muttering to itself about madness beyond human ken. The headline event was a combat tournament held in Alistair's Cathedral, a massive coliseum, where daring groups of fighters battled exotic beasts in front of a crowd of thousands. Hit Points 67 (9d8 + 27) A gibbering mouther on a good day. Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures, https://www.dandwiki.com/w/index.php?title=SRD:Gibbering_Mouther&oldid=438499, Bite +4 melee (1) or spittle +4 ranged touch (1d4 acid plus blindness), 6 bites +4 melee (1) and spittle +4 ranged touch (1d4 acid plus blindness). Gibbering ( auditory, aura, emotion, enchantment, incapacitation, mental, occult) Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a DC 19 Will save. Perpetually ravenous, these aberrations are always seeking their next meals, ever eating but never sated. Aberrant Ground. On a 1 to 4, the creature does nothing. The save DC is Strength -based and includes a +2 racial bonus. It cannot be flanked. Notable Victories: Notable Losses: Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Gibbering_Mouther&oldid=1384198. A gibbering mouther is about 3 feet across and 3 to 4 feet high. Hit: 17 (5d6) piercing damage. Horror this is. : Thirst For Blood Of Sentient Creatures (Common, Strong) 5 To create the NPC's other characteristics, we can reference the "Quick NPCs" section in chapter 3 (DMG 88). The previously attached mouths are now free to attack others. This is a mind-affecting compulsion insanity effect. A Gibbering Mouther has a CR of 2. Ground Manipulation (Su): At will, as a standard action, a gibbering mouther can cause stone and earth in all adjacent squares to become a morass akin to quicksand. Improved Grab (Ex): To use this ability, a gibbering mouther must hit a Medium or smaller foe with a bite attack. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering … Its mere presence warps the space around it, which works as an Aura 3 … Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. However, even as the last of a victim's body is consumed, its eyes and mouth boil to the surface, ready to join the chorus of tormented gibbering that welcomes the monster's next meal. Stamina: Godly, one Gibbering Mouther swam without rest to another part of the world Range: Varies from tens of meters to tens of kilometers Standard Equipment: None notable Intelligence: Varies from Below Average to Extraordinary Genius, one Gibbering Mouther was once an Archmagi Weaknesses: None notable Other. 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Much larger of king Alistair 's Jubilee was an annual celebration of mouther. Emit a cacophony of maddening sound melee Weapon attack: +2 to hit, 5. Can emit a cacophony of maddening sound: as soon as a action!